Download e-book for kindle: Beginning iPhone Development with Swift Exploring the iOS by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF

By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

Create your personal apps for the newest iOS units. you will begin with the fundamentals, after which paintings your means during the means of downloading and fitting Xcode and the iOS 10 SDK, after which publications you notwithstanding the production of your first uncomplicated application.

Assuming very little operating wisdom of the fast programming language, and written in a pleasant, easy-to-follow style, Beginning iPhone improvement with quick 3 offers a entire direction in iPhone and iPad programming. during this 3rd variation of the best-selling e-book, you’ll the best way to combine all of the interface components iOS clients have come to understand and love, resembling buttons, switches, pickers, toolbars, and sliders.

Every unmarried pattern app within the booklet has been rebuilt from scratch utilizing the newest Xcode and the most recent iOS 10-specific undertaking templates, and designed to use the newest Xcode beneficial properties. notice brand-new applied sciences, in addition to major updates to current instruments. You’ll grasp various layout styles, from the easiest unmarried view to complicated hierarchical drill-downs. The artwork of desk construction could be demystified, and you’ll the right way to retailer your information utilizing the iOS dossier method. You’ll additionally how to retailer and retrieve your information utilizing quite a few endurance strategies, together with middle facts and SQLite. And there’s a lot more!

What you are going to Learn

  • Develop your personal bestselling iPhone and iPad apps
  • Utilize quick playgrounds
  • Display facts in desk Views
  • Draw to the reveal utilizing center Graphics
  • Use iOS sensor features to map your world
  • Get your app to paintings with iCloud and more
  • Who This publication is For

    Anyone who desires to commence constructing for iPhone and iPad.

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    Additional info for Beginning iPhone Development with Swift Exploring the iOS SDK

    Example text

    The storyboard editor with Size Classes disabled, configured for iPhone 42 CHAPTER 2: Appeasing the Tiki Gods Now drag the label back into the center and run the application again—this time, the label should be where you expected it to be (Figure 2-23). Figure 2-23. The Hello World application working as planned When you are finished admiring your handiwork, you can head back over to Xcode. Xcode and the simulator are separate applications. Wait a second! That’s it? But we didn’t write any code.

    Apart from those icons, the rest of what you see in the editing area is the space where you can place graphical objects. But before we get to that, there’s one more thing you should see about IB’s editor area: its hierarchy view—or the Document Outline to give it its correct name. The Document Outline is shown in Figure 2-17. CHAPTER 2: Appeasing the Tiki Gods 35 Figure 2-17. The Document Outline contains a useful hierarchical representation of everything in the storyboard Click the little button in the lower-left corner of the editing area, and you’ll see the Document Outline slide in from the left.

    This is Xcode’s Interface Builder (sometimes referred to as IB), which is where you’ll design your application’s user interface. 31 32 CHAPTER 2: Appeasing the Tiki Gods Figure 2-16. storyboard in the Project Navigator. This opened the file in Interface Builder. It looks like this Interface Builder has a long history. It has been around since 1988 and has been used to develop applications for NeXTSTEP, OpenStep, OS X, and now iOS devices such as the iPhone and the iPad. As we noted earlier, Interface Builder used to be a separate application that was installed along with Xcode and worked in tandem with it.

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    Beginning iPhone Development with Swift Exploring the iOS SDK by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE


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